mintOS Developer Handbook
Table of Contents
- Boot Process
- Screen Driver
- Keyboard Driver
- Input System
- Kernel Library
- Parser & Shell
Tool Purpose
GCC Compiles C code
NASM Assembler
QEMU Emulator for testing OS
GRUB Bootloader
xorriso Creates bootable ISO
kernal.c
void kernel_main() {
char* video = (char*) 0xB8000;
const char* text = "Hello from mintOS";
for (int i = 0; text[i] != '\0'; i++) {
video[i * 2] = text[i];
video[i * 2 + 1] = 0x07;
}
while (1);
}
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This C program displays text on the screen using VGA text mode.
VGA Video Memory
0xB8000 is a special memory address: the VGA text-mode video
memory in older PCs.\
VGA uses a reserved area of RAM that the display hardware reads to
show text and graphics.
In VGA text mode, each character cell uses two bytes:
video[i * 2];
video[i * 2 + 1];
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Here: – video[0] = 'H' places the character 'H' in the first
screen position. – video[1] sets the color attribute for that
character.
Example:
1 byte = character
1 byte = color info
video[0] = 'H'; // character
video[1] = 0x07; // color
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Configuration Files and GRUB
Create a .cfg file\
A .cfg file is a configuration file that contains settings or
instructions for a program.
GRUB (Grand Unified Bootloader) is a bootloader that: – Shows a boot
menu – Loads the kernel – Starts the operating system
In short, GRUB helps boot the OS.
GRUB = helper that knows where everything is stored
Without GRUB, you would manually tell the computer: – “Go to this disk
location.” – “Read these sectors.” – “Load this data into memory.”
So GRUB saves you from doing that low-level work manually.
-
.cfg→ instructions/settings a program reads\ -
.sh→ shell script with commands the computer executes (starts programs, runs commands in the terminal)
Program start sequence:
Program starts
↓
Reads .cfg file
↓
Uses those settings/instructions
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Boot Process: BIOS/UEFI → GRUB → OS
BIOS/UEFI is firmware built into the motherboard. Every time you
turn on a computer:
- BIOS/UEFI firmware runs automatically.
- It starts the bootloader.
- The bootloader starts the operating system.
Basic boot flow:
Power On
→ BIOS/UEFI
→ GRUB starts
→ GRUB reads grub.cfg
→ GRUB loads the OS
→ OS starts
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boot.asm — Multiboot Entry Point
Create boot.asm:
section .multiboot
align 4
dd 0x1BADB002
dd 0x00
dd -(0x1BADB002 + 0x00)
section .text
global _start
extern kernel_main
_start:
call kernel_main
hang:
jmp hang
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boot.asm is the initial startup code that helps GRUB start
your kernel.\
It: – Tells GRUB this is a valid multiboot kernel – Calls
kernel_main() (from kernal.c) after the kernel is loaded into
RAM
dd 0x1BADB002 is a special magic number used by GNU GRUB.\
A magic number is a fixed value used to identify a file format or
type.
Boot code: → runs directly on hardware before any OS exists\
Normal software: → runs on top of the operating system
The magic number does not specify where to load the kernel. It
only identifies the file type to the bootloader.
Full Boot Flow So Far
Power On
→ BIOS/UEFI starts
→ GRUB starts
→ GRUB reads grub.cfg
→ GRUB loads kernel (using boot.asm + kernel.bin) into RAM
→ boot.asm starts
→ kernel_main() runs
→ Your OS runs
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Tools and Concepts
GNU Compiler Collection (GCC)\
Converts C/C++ code into machine code the computer can run.Linker script\
Defines how the final kernel binary is laid out in memory.QEMU\
An emulator/virtual machine that creates a virtual computer
inside your real computer so you can run operating systems
safely.\
QEMU provides a virtual machine where this minimal OS runs.
Now you have created a basic mini OS that prints a static message.
├── Makefile
├── MintOS.iso
├── boot
│ └── boot.asm
├── boot.o
├── iso
│ └── boot
│ ├── grub
│ │ └── grub.cfg
│ └── kernel.bin
├── kernel
│ ├── kernel.c
│ ├── screen.c
│ └── screen.h
├── kernel.bin
├── kernel.o
├── linker.ld
└── screen.o
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Makefile → instructions for building the OS automatically boot/boot.asm
→ startup assembly code for the kernel iso/ → folder used to create the
bootable ISO iso/boot/grub/grub.cfg → GNU GRUB boot configuration file
kernel/kernel.c → main kernel C code kernel/screen.c → screen display
functions kernel/screen.h → declarations for screen functions linker.ld
→ tells how to arrange the kernel in RAM
Makefile -----------------------------
all:
nasm -f elf32 boot/boot.asm -o boot.o
gcc -m32 -ffreestanding -c kernel/kernel.c -o kernel.o
gcc -m32 -ffreestanding -c kernel/screen.c -o screen.o
ld -m elf_i386 -T linker.ld -o kernel.bin boot.o kernel.o screen.o
cp kernel.bin iso/boot/kernel.bin
grub-mkrescue -o mintOS.iso iso
qemu-system-x86_64 -cdrom mintOS.iso
## boot.asm ----------------------------------
section .multiboot
align 4
dd 0x1BADB002
dd 0x00
dd -(0x1BADB002 + 0x00)
section .text
global _start
extern kernel_main
_start:
call kernel_main
hang:
jmp hang
grub.cfg -----------------------------------
menuentry "mintOS" {
multiboot /boot/kernel.bin
boot
}
kernel.c -------------------------------------------
#include "screen.h"
void kernel_main() {
clear_screen();
print("Welcome to MintOS!");
while (1);
screen.c -------------------------------------------------
#include "screen.h"
char* video = (char*) 0xB8000;
int cursor = 0;
void clear_screen() {
for (int i = 0; i < 80 * 25; i++) {
video[i * 2] = ' ';
video[i * 2 + 1] = 0x07;
}
cursor = 0;
}
void print(const char* str) {
int i = 0;
while (str[i] != '\0') {
video[cursor++] = str[i++];
video[cursor++] = 0x07;
}
screen.h --------------------------------------------------
#ifndef SCREEN_H
#define SCREEN_H
void print(const char* str);
void clear_screen();
#endif
linker.ld ------------------------------------------
ENTRY(_start)
SECTIONS
{
. = 1M;
.text :
{
*(.multiboot)
*(.text)
}
.rodata :
{
*(.rodata)
}
.data :
{
*(.data)
}
.bss :
{
*(.bss)
}
}
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Phase 3 — Keyboard Driver
Until now, mintOS could only display text. It could not receive
any input from the user.
The goal of this phase is to make the keyboard interactive.
How the Keyboard Works
A keyboard does not send characters like 'A' or 'B'.
Instead, it sends scan codes.
Key Scan Code
A 0x1E
B 0x30
C 0x2E
Enter 0x1C
Space 0x39
Backspace 0x0E
Example:
Press A
↓
Keyboard sends
0x1E
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The operating system converts the scan code into an ASCII character.
0x1E
↓
'a'
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Memory-Mapped vs Port-Mapped I/O
Previously, we wrote directly to VGA memory.
0xB8000
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This is called Memory-Mapped I/O.
The keyboard is different.
It communicates through I/O Ports.
CPU
│
├── Memory
│ 0xB8000
│
└── I/O Ports
0x60
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- Memory-mapped I/O → Access hardware through memory addresses.
- Port-mapped I/O → Access hardware through I/O ports.
The keyboard uses:
Port 0x60
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Reading an I/O Port
The CPU provides a special instruction:
in
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Since C cannot execute CPU instructions directly, we use inline
assembly.
The helper function:
inb(0x60)
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reads one byte from keyboard port 0x60.
New Files Added
kernel/
keyboard.c
keyboard.h
ports.h
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Every hardware component gets its own driver.
Examples:
keyboard.c
timer.c
mouse.c
disk.c
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Scancode Lookup Table
The keyboard driver contains a lookup table.
static const char scancode_table[128];
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This converts scan codes into ASCII characters.
Example:
Scan Code Character
0x02 '1'
0x03 '2'
0x1E 'a'
0x30 'b'
The array index is the scan code.
Example:
scancode_table[0x1E]
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returns
'a'
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Keyboard Flow
Press Key
↓
Keyboard
↓
Port 0x60
↓
inb(0x60)
↓
Scan Code
↓
Lookup Table
↓
ASCII Character
↓
kernel.c
↓
Print on Screen
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Continuous Polling
The kernel continuously checks for keyboard input.
while (1)
↓
keyboard_get_char()
↓
Print Character
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This method is called Polling.
The kernel repeatedly asks:
Any key?
Any key?
Any key?
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Key Press vs Key Release
Every key usually generates two scan codes.
Example:
Press A
↓
0x1E
Release A
↓
0x9E
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Notice:
0x9E = 0x1E + 0x80
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To detect a key release:
if (scancode & 0x80)
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Meaning:
- Result =
0→ Key Press - Result ≠
0→ Key Release
This works because the highest bit (MSB) is set only for release
scan codes.
Current Limitation
Currently, the kernel continuously reads from port 0x60.
It does not first check whether the keyboard has produced a new
scan code.
Therefore, pressing a key once may repeatedly print the same character.
Example:
Press F
ffffffffffffffff...
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The next improvement is to check the keyboard status port (0x64)
before reading from 0x60.
Summary
- Keyboard sends scan codes, not characters.
- Scan codes are read from I/O port
0x60. -
inb()reads data from an I/O port. - A lookup table converts scan codes → ASCII.
- The kernel continuously polls the keyboard.
- Each key generates Press (Make Code) and Release (Break Code) scan codes.
- The next step is to check port
0x64to avoid reading the same scan code repeatedly.
Phase 4 — Input System
Until now, the keyboard could only display characters on the screen.
The next step was to store everything the user types inside an input
buffer so the shell can execute complete commands.
Input Flow
Keyboard
↓
keyboard_get_char()
↓
Input Buffer
↓
Press Enter
↓
shell_execute()
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Input Buffer
The input buffer stores every character typed by the user.
Example:
help
↓
h e l p \0
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Functions added:
input_add_char()
input_backspace()
input_submit()
input_clear()
input_get_buffer()
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Enter Key
When Enter is pressed:
Input Buffer
↓
input_submit()
↓
shell_execute()
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Backspace
Backspace removes the last character from the input buffer.
Phase 5 — Kernel Library
The kernel now has its own standard library.
Current structure:
kernel/
├── include/
│ ├── string.h
│ └── memory.h
└── lib/
├── string.c
└── memory.c
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Functions implemented:
strlen()
strcmp()
strcpy()
strncpy()
strchr()
memcpy()
memset()
memcmp()
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These functions will be reused by every subsystem in mintOS.
Phase 6 — Parser & Shell
Until now, the shell compared the entire input string.
Example:
echo Hello World
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This would never equal:
echo
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So we introduced a parser.
Goal
Transform:
echo Hello World
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into:
Command:
echo
Argument:
Hello World
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Parser Flow
Input Buffer
│
▼
Tokenizer
│
▼
Parser
│
▼
Commands
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strchr()
The parser uses:
char *strchr(const char *str, char ch);
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to find the first space.
Example:
echo Hello World
^
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The space is replaced with:
'\0'
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Memory changes from:
e c h o _ H e l l o \0
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to:
e c h o \0 H e l l o \0
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Now we have two strings:
command -> "echo"
argument -> "Hello World"
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ParsedCommand
The parser returns:
typedef struct
{
char *command;
char *argument;
} ParsedCommand;
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Example:
ParsedCommand parsed = parse_command(input);
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Shell Layout
shell/
├── shell.c
├── parser.c
├── parser.h
├── commands.c
└── commands.h
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Responsibilities:
- parser.c → Split the input.
- shell.c → Execute commands.
- commands.c → Implement each command.
Echo Command
> echo Hello World
Hello World
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Implementation:
void cmd_echo(const char *text)
{
print(text);
print("\n");
}
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Current mintOS Structure
kernel/
├── arch/
├── drivers/
├── include/
├── input/
├── lib/
└── shell/
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Next Roadmap
- Improve parser
- Command table
- GDT
- IDT
- Interrupts
- Memory Manager
- PIT Timer
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