Designing a Movement Transaction System for a Sokoban Game

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r/programming · /u/an_unreal · 2026-08-07 개발(SW)

## Context My multiplayer game [Lights Out](https://store.steampowered.com/app/4610220/Lights_Out/) is based on a 2D grid. Entities can only ever be in exactly one grid tile. This makes the rule evaluation really simple and understandable. However, it doesn't really feel nice to play (which you know if you've…

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