FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis

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arXiv cs.AI · Zhengyang Zhang, Ziyu Lu, PengCheng Li, Hongbo Duan, Yi Liu, Pengting Luo, Peiyu Zhuang, Xinghui Li, Shaohua Ma · 2026-08-04 AI

[Submitted on 3 Aug 2026]

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Abstract:4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method.

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From: Zhengyang Zhang [view email]
[v1] Mon, 3 Aug 2026 09:27:33 UTC (4,733 KB)

원문에서 계속 ↗

추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2608.01958

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