Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

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arXiv cs.AI · Jingbo Chen, He Wang, Wei Yuan, Yuqiao Lai, Zhenyan Lu · 2026-07-13 AI

[Submitted on 10 Jul 2026]

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Abstract:Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.

Submission history

From: Jingbo Chen [view email]
[v1] Fri, 10 Jul 2026 13:30:42 UTC (733 KB)

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추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2607.09403

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