Generative Experiences for Digital Mental Health Interventions: Evidence from a Randomized Study

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arXiv cs.AI · Ananya Bhattacharjee, Michael Liut, Matthew J"orke, Diyi Yang, Emma Brunskill · 2026-08-06 AI

[Submitted on 8 Apr 2026 (v1), last revised 4 Aug 2026 (this version, v3)]

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Abstract:Digital mental health (DMH) tools have extensively explored personalization of interventions to users’ needs and contexts. However, this personalization often targets what support is provided, not how it is experienced. Even well-matched content can fail when the interaction format misaligns with how someone can engage. We introduce generative experience as an approach to DMH support, where the intervention experience is composed at runtime. We instantiate this in GUIDE, a system that generates personalized intervention content and multimodal interaction structure through rubric-guided generation of modular components. In a preregistered study with N=237 participants, GUIDE significantly reduced stress (p=.02) and improved user experience (p=.04) compared to an LLM-based cognitive restructuring control. GUIDE also supported diverse forms of reflection and action through varied interaction flows, while revealing tensions around personalization across the interaction sequence. This work lays the foundation for interventions that dynamically shape how support is experienced and enacted in digital settings.

Submission history

From: Ananya Bhattacharjee [view email]
[v1] Wed, 8 Apr 2026 19:59:28 UTC (14,720 KB)
[v2] Sat, 9 May 2026 03:11:53 UTC (14,720 KB)
[v3] Tue, 4 Aug 2026 21:47:56 UTC (14,735 KB)

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추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2604.07558

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