GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

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arXiv cs.AI · Yixuan Lai, Tianjia Shao, Kun Zhou, Weijia Dou, Siyu Zhu, Jingdong Wang · 2026-07-16 AI

[Submitted on 18 Jun 2026 (v1), last revised 20 Jul 2026 (this version, v3)]

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Abstract:Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots — characters, objects, and locations — to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present \textbf{GroundShot}, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots’ generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce \textbf{GroundBench}, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.

Submission history

From: Yixuan Lai [view email]
[v1] Thu, 18 Jun 2026 18:00:03 UTC (42,752 KB)
[v2] Wed, 15 Jul 2026 15:45:17 UTC (42,752 KB)
[v3] Mon, 20 Jul 2026 07:25:51 UTC (42,752 KB)

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추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2606.20799

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