I built a custom DX11 engine that lets you layer 70+ real-time shaders over your entire Windows desktop (Zero input lag, no game hooking)

작성자

카테고리:

← 피드로
r/programming · /u/Wackedout1 · 2026-06-20 개발(SW)

Hey everyone, I’ve been developing a real-time post-processing engine called Shade Elements, and it is finally live. It essentially transforms your entire Windows operating system, applications, and games into a living canvas. The main goal was to build something insanely powerful but completely non-invasive. Instead…

원문 보기 ↗

코멘트

답글 남기기

이메일 주소는 공개되지 않습니다. 필수 필드는 *로 표시됩니다