Posted on Jul 9
#webdev #programming #gamedev #gamechallenge
If you are coming from pure script writing (like Python) to game engines, the Update() loop is a trap.๐ชค
Putting complex calculations there will destroy your framerate. If it doesn’t need to happen every single frame, use Coroutines or an external event manager.
๐ ๏ธYour players’ CPUs will thank you.๐ป
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