Quick reminder: Stop putting heavy logic in Unity's Update()

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DEV Community ยท Carlos Maemo ยท 2026-07-10 ๊ฐœ๋ฐœ(SW)
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Carlos Maemo

Carlos Maemo

Posted on Jul 9

#webdev #programming #gamedev #gamechallenge

If you are coming from pure script writing (like Python) to game engines, the Update() loop is a trap.๐Ÿชค

Putting complex calculations there will destroy your framerate. If it doesn’t need to happen every single frame, use Coroutines or an external event manager.

๐Ÿ› ๏ธYour players’ CPUs will thank you.๐Ÿ’ป

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์ถ”์ถœ ๋ณธ๋ฌธ ยท ์ถœ์ฒ˜: dev.to ยท https://dev.to/carlosmaemo/quick-reminder-stop-putting-heavy-logic-in-unitys-update-ih5

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