← 피드로
[Submitted on 17 Jun 2026 (v1), last revised 25 Jun 2026 (this version, v2)]
Abstract:Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
Submission history
From: Haobin Qin [view email]
[v1]
Wed, 17 Jun 2026 07:57:06 UTC (6,181 KB)
[v2]
Thu, 25 Jun 2026 05:55:34 UTC (1,713 KB)
추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2606.18786
답글 남기기