시뮬레이션에서 자율주행 슈퍼바이크 레이싱을 위한 자기 주도 커리큘럼 강화 학습

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arXiv cs.AI · Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo, Matteo Luperto · 2026-06-09 AI

[Submitted on 8 Jun 2026]

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Abstract:Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent’s performance, without requiring manual curriculum design. The agent’s state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.

Submission history

From: Matteo Luperto [view email]
[v1] Mon, 8 Jun 2026 09:14:12 UTC (7,478 KB)

원문에서 계속 ↗

추출 본문 · 출처: arxiv.org · https://arxiv.org/abs/2606.09236

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